What is Sup, Holmes?
“Sup, Holmes?” is a live streaming talk show created by veteran podcasters Jonathan Holmes and Conrad Zimmerman to open a window into the world of the people who make video games, made available through YouTube and in an audio-only podcast. Since launching on Destructoid.com in 2012, it has been providing a platform for the artists, designers, producers and other professionals behind many great games to talk openly about what drives them and offering viewers an opportunity to learn about video games on a deeper level.
Past guests of Sup, Holmes? have included a host of well-known developers such as Jonathan Blow (Braid, The Witness), Edmund McMillen and Tommy Refenes of Team Meat (Super Meat Boy), and Jane Jensen (Gabriel Knight), writers like Anthony Burch (Borderlands 2) and Marcus Lindblom (Earthbound), and dozens of brilliant artists, musicians and others who contribute to the growing world of video games.
After two years, Destructoid has decided to cease production of Sup, Holmes? with its 100th episode. But we don’t think our work is done yet and we’re turning to Kickstarter to fund production of a third “season” of the show with another 50 episodes. Season 3 of Sup, Holmes? will continue to provide the same in-depth conversations with game creators, available in video and audio formats, with improved production and a greater level of community involvement.
Sup, Holmes? is the kind of show that doesn’t quite fit with the values of mainstream video game culture. It’s a show about the realities of developing video games, about examining the creative process, and the interactions that happen between two face-to-face strangers as they get to know each other. It’s not a comedy focused “Let’s Play” or a live stream of competitive StarCraft. It’s not a cartoon about foul-mouthed, teenaged Pokémon. It’s not a show likely to bring in the hundreds of thousands of views necessary to be an attractive prospect for advertising revenue.
So why keep doing it?
Simply put, it’s proven to make a difference in people’s lives. Many guests in year two of Sup, Holmes? have expressed that the interviews helped inspire them to create their own games, or to value themselves enough to speak openly about their creative process. Others who told us they were not able to pay their bills with game development alone at the time of their appearance have have gone on to find greater success and more stable self-sustainability, in part due to finding a new audience through Sup, Holmes?.
It’s a program we feel has worth. Funding this project will ensure the continued production of the show, something Jonathan has said he’d like to do for the rest of his life. And as he’s already fat, bald, and tired-looking, he doesn’t have to worry about losing marketability due to his looks fading over time. So, we have that going for us.
We also believe that Sup, Holmes? has potential to do much more, and we have some very cool stretch goals in mind to expand the project beyond just the podcast if we’re successful. But let’s cross that bridge when we come to it.