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Choice Chamber by OneMrBean

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*** Michael is currently LIVE on Twitch for the first 48 hours of the campaign! Come chat with him and vote on how he spends his time ***

Choice Chamber is a game that allows an audience of any size to play along with someone through an endless series of dangerous chambers. Players constantly give feedback that changes how the game evolves in real time, from power ups and enemies to obstacles and rule changes.

Choice Chamber is designed to be played while being streamed live to Twitch.tv. As you stream the game on your channel, anyone watching can participate in the game simply by typing in the chat box. A series of pollsĀ  ask viewers to vote on certain aspects that alter the game’s progression in real time, or viewers can trigger special events, friendly helpers, and even attack the boss themselves. Chatters can band together to help out the main player in getting far in the game, or they can work against the player and create a devilish challenge.

The game can also be played without using Twitch. “Offline Mode” keeps the game the same as before, except the choices are made by the game. In addition, you can also play privately with friends, as the chat functionality still works if you aren’t broadcasting.

art is work-in-progress, except for those sweet fireballs
art is work-in-progress, except for those sweet fireballs

The current prototype has lots of potential, and while many new ideas will be coming directly from backers like you, here is an overview of what to expect in the game once it’s finished:

  • Available on PC & Mac
  • Offline Mode – Play on your own without the help of the chat room.
  • Additional Characters
  • New Weapons
  • New Gizmos & Special Moves
  • New Enemies & Bosses
  • New Room Types – Rooms that challenge, surprise, change the tempo, etc.
  • Permanent Collectibles – Things kept across play sessions
  • Mod Support – Custom music, player graphics, etc. There’s a stretch goal to expand upon this (see below).
  • Many More Polls – Including polls that scale based on the number of current players
  • New Chat Interactions – More than just a popular vote, but new ways to connect chatters with the player (check the next section!)
mock-up: viewers help create a bridge via their speech bubbles
mock-up: viewers help create a bridge via their speech bubbles

mock-up: viewers fight a boss alongside the player by giving screen coordinates
mock-up: viewers fight a boss alongside the player by giving screen coordinates

mock-up: viewers summon individual minions to help fight big bad things
mock-up: viewers summon individual minions to help fight big bad things

In short: Everything. Right now, the prototype allows for voting upon the player’s weapons, abilities, special maneuvers, all variations of powerups – both physical and elemental, enemy load outs, and terrain formations including claustrophobia and lava hazards. It’s a good start, but there’s tons more that will be added to the game.

Not only will the chat be able to vote on more complex variations of existing possibilities, but new kinds of interactions will be created as well. Some of these include the ability to fight alongside the player through crowd-sourced attacks and a way to individualize each chatter to allow for multitasking challenges.

Choice Chamber is currently just a prototype, an idea with potential to grow. This Kickstarter is the perfect solution to allow a full exploration of the possibilities that can come to life and create truly unique experiences.

The funding goal is set to an amount that will allow Studio Bean to really find out what makes a game like this unique, taking into account the time required to interact with backers and come up with lots of great content. There’s also of course the standard 5% given to Kickstarter, 5% given to Amazon (for payments), and an additional 20% that gets taxed.

  • $ 40,000 – expanded worlds (room types, enemies, environments, etc)
  • $ 50,000 – deeper mod support (poll creation, weapon creation, etc)
  • $ 60,000 – co-op mode (play with a buddy AND the chat)
  • $ 70,000 – expanded soundtrack (from guest musicians!)
blending in with the huskies (art is work-in-progress)
blending in with the huskies (art is work-in-progress)

Your name listed in the credits! This comes with every tier and will be a delight to read through. Trust us.

The Game
A digital download of Choice Chamber upon completion. DRM-free. No Twitch account required.

After the campaign is successfully funded and ended, you’ll receive a download for the current prototype version of the game you might have seen floating around Twitch. (PC only)

Not only does this include a download of the full arranged set of original music found in the game in both MP3 and FLAC formats, but it also includes a PDF of liner notes to shed some light on just what went into those grooves.

During development of the game, you’ll be given in-progress beta versions of the game that are ripe with new untested features! Be one of the first to play the game as it grows and help shape it into its final form.

Art Book
This art book PDF will contain the history of Choice Chamber’s development – not only through sketches and illustrations, but with annotations and other scribblings in the gutter to give a whimsical look into how a game evolves over the course of its development.

The first of many design-your-own tier rewards, the Poll Design allows you to come up with something to ask the players in the chat, including their possible responses and how those decisions affect the game. It’s super fun and we’ll be sure to help out along the way.

Design an Enemy is a fun one, as you’ll be fighting a lot of these things throughout the game, whatever they end up being. Again, we’ll provide assistance to make sure everything stays cohesive to the game’s image, but we strongly encourage creative juices to flow like wine.

Design a Weapon is really important, since it’s the only way for you to protect yourself in those dangerous chambers. Do you go for a blunt melee weapon with a lot of punch? A long-range weapon that lets you stay at a safe distance? A fireball launcher with a bayonet? Let’s surprise ourselves.

Ah, the Design a Boss reward. There won’t be too many of these hulking beasts in the game, which is all the more reason they need to stand out and be as unique as they are memorable. We’ll work with you to come up with a truly menacing creature, something you’d be proud to put up on your fridge.

Special Move
Special Moves are rarely used in a gameplay session, but when they are, oh what a difference they can make! These screen-filling enemy-evaporating maneuvers will be a treat to come up with.

Everyone’s favorite little helper, the Design a Gizmo / Gizmo Power will allow you to come up with a new kind of Gizmo to assist with battle in the chambers. Or maybe it’s a healing Gizmo? Maybe it just lightly blows on enemies until they trip and fall in a pit? The possibilities have no end.

This high-resolution colorful digital painting can be of basically anything you want, drawn in the style of Choice Chamber’s vibrant world. Let us know what excites you most and Bean will work his magic to capture it in a single image.

Director’s Cut
This one’s just insane. You get to design one of every Design-a-thing above, from Polls and Weapons to Enemies and Bosses. Mark your creative influence on the game with significant style.

Day Jam Game
The ultimate reward of rewards, the Let’s Make a Game Together in a Day Reward not only will see us buddying up to make whatever your heart desires within the confines of 24 hours, but this tier also includes the entirety of the Director’s Cut above. Rest assured, we’ll have some fond memories when this is all over. If you’re near us in the world, let’s do it in person! If not, Skype will be our unwitting middleman.

Michael Molinari — Design, Art, Programming, Audio
Michael is an independent developer with a strong focus on experimentation, narrative and bright colors.

Chelsea Howe — Design
Chelsea designs games and trains dogs, almost exclusively.

Kent Mudle — Character / Creature Design
Kent is a videogame cinematographer by day, comic book artist by night.

About Studio Bean
The Studio Bean team believes in a future of massive, collaborative interactive experiences: experiences where every person watching the big game is also playing the big game. The team has always been about experimentation and finding interesting ways to connect players with fun and engaging systems. From rooftop-flying dunks in BasketBelle to rhythmic, hypnotic weaving in Soundodger, our focus has remained on fun player interaction. Choice Chamber is the next step not only for us, but also for a widely growing world that allows more people to be connected than ever before.

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